Workshops | Tuesday, February 14, 2017 | 2pm - 5pm

Coding and Programming in the Classroom

Presented By: Apple Education

Track: Cutting-Edge Technologies, Innovative Teaching Methods, and New Classroom Tools

From simple block-based programming to designing and coding apps, there’s a vast spectrum that makes up this new literacy. Learn hands on how the basics of programming become more complex, from moving virtual objects to controlling physical robots. Experience the higher level thinking and core curriculum applications that come with exposing students to the world of coding.

Curation & Design in Open Educational Practice

Presented By: Megan Simmons, ISKME, Lead Facilitator, Melinda Boland, ISKME, Co-Facilitator

Track:  Digital Content Creation, Curation, and Access

For the past ten years, ISKME has been expanding the role of educators as collaborators, designers, curators, and leaders of curriculum improvement with open educational resources (OER). By curating and designing OER, teachers can address new instructional shifts, customize curriculum materials to best serve student needs, and mentor deeper, more authentic learning experiences. Join us in this highly interactive session, as we explore the open educational practices of identifying, curating, designing, remixing, authoring, and implementing OER, highlighting successful use cases from educators teaching in diverse settings around the country. Participants will also have the opportunity to reflect on their own best practices, provide feedback, and discuss ways they can share their work.

This interactive session will introduce participants to Open Educational Practice, which includes the use, curation, and creation of Open Educational Resources (OER). Using a design-thinking approach, participants will work in groups on an OER Design Lab activity, share out and iterate on their work, and come away with a richer understanding of Open Educational Practice and ways they might integrate into their work.

This session will apply to librarians, curriculum experts, and educators from K-12, Higher Education, or anyone interested in developing OER or in moving to a more open educational practice.

Learning Objectives:

  • Gain the ability to define Open Educational Practice and articulate its potential to impact teaching and learning
  • Understand parameters related to the curation of OER and how to engage in the identification and organization of resources for at the classroom, institution, district or state level
  • Gain knowledge and skill related to authoring and remixing OER content
  • Be introduced to collaborative practices for outreach, advocacy and leadership around Open Educational Practice and OER, from sharing professional learning opportunities, resources, and tools, to using social media networks.


Five Rules of Design Thinking to Reach All Students

Presented By: Michael Roush, Technology Integration Specialist, Forward Edge

Track: Universal Design for Learning

This workshop celebrates the passion that motivates teachers, while challenging us to meet the needs of all students, including students with diverse needs, using a variety of methods without reducing academic expectations. This workshop integrates the use of technology to accomplish goals, fosters collaboration among participants, and results in participants thinking deeper about not only what they teach and when, but how they teach and why.

Tools for Building a Blended Learning Environment

Presented By: Kathy Parker-Jones, Edtech Coach, Hilliard City Schools

Track: Teaching and Learning in the Digital Age

Blended Learning isn’t just another buzzword. It’s a practical approach to designing instruction for your classroom. It allows you as the teacher to harness the power of both traditional face-to-face instruction with digital and online instruction. The trick to creating a successful blended learning classroom is having the right tools. This workshop will share some of the best tools and resources for creating and distributing engaging content, such as Nearpod, PlayPosit, and Explain Everything, with a Learning Management System to help you differentiate your instruction. You will also learn about tools such as Thinglink, PicCollage, and Kahoot, for students to use when demonstrating their learning and understanding. Don’t spend hours looking for just the right app or online tool… come and build your blended learning toolkit with us. (Participants will need an iPad for hands-on learning.)

Global Collaboration in the Classroom

Presented By: Katie Siemer, Director Of Curriculum & Technology Integration, Forward Edge

Track: Teaching and Learning in the Digital Age

The International Society for Technology in Education (ISTE) has developed internationally accepted standards for technology use and skills for students, teachers, administrators, coaches and computer science teachers, which all have a component (with the exception of computer science teachers) about connecting and collaborating with people from other cultures on a global scale. But, where do you even start to find another classroom in another place around the world? What can you do once you find them? In this session, participants will work through resources and tools to get started with global collaboration projects by looking at collaborative features in Google Apps for Education and Google Hangouts, resources to find other classrooms, and types of projects to work with those classrooms. This session will include hands-on collaborative activities and work time for teachers to apply what they learn in this session to their classrooms immediately.

This session will address the following ISTE standards:

Teacher Standards
1.d Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
3. Model digital age work and learning- Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
4.d Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools.
5.a Participate in local and global learning communities to explore creative applications of technology to improve student learning
5.c Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

Student Standards
7. Global Collaborator- Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
7.a Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
7.b Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7.c Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
7.d Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

Student Publishing with eBook Creator App

Presented By: Jonathan Smith, Alliance City Schools

Track: Digital Content Creation, Curation, and Access

Many students struggle to bring their ideas from concept to text. They just don’t see themselves as worthy of telling a story or having the talent to write. I’ve found that changing the audience for the students from the individual teacher to the world has incredible impact in changing student self perception. Students begin to see themselves as authors, having talent and confidence to write. Teachers are beginning to see the power in giving this larger audience and like the idea of publishing student eBooks. Most teachers are not sure where to begin and how to start the process. Although these teachers may have taught writing for years, the variety of tools to publish digitally is somewhat overwhelming. In this workshop, you will learn about the benefits and process to publishing student eBooks. The highlight of this session will be the support given to publish a collaborative eBook written during the session. Learn the ins and outs of using the Book Creator app with various other tools, and discover why this may be one of the most important activities you can do with your students. Have your students become published authors and let them truly understand that the The World Is Their Audience.

Certified BrainPOP Educator Workshop

Presented By: Robert Miller,

Track: Cutting-Edge Technologies, Innovative Teaching Methods, and New Classroom Tools

The Certified BrainPOP Educator Program is a free certification program offered to teachers who have demonstrated exemplary commitment to and creativity using BrainPOP resources with students.
To become a Certified BrainPOP Educator, teachers attend an in-person or blended training workshop with the BrainPOP Educators team, fulfill supplemental requirements and participate in our online community. Certified BrainPOP Educators are the first to know about new developments at BrainPOP and may receive opportunity to beta test new features, provide advice to developers, and more.
Most CBE workshops are held in a classroom setting at larger conferences around the country. In these sessions, led by our BrainPOP Educators team, attendees learn about BrainPOP’s latest and greatest features through hands-on exploration and modeling via large-group, small-group, and partner activities.
Our exclusive Certified BrainPOP Educator Google+ community has connected educators from around the United States and beyond. Here CBEs can share some of the exciting things they’ve been doing in their classrooms while discussing best practices and approaches with fellow educators. It’s also a place where we can communicate BrainPOP opportunities and events with all of our CBEs and collect feedback on a variety of topics.

Manage Devices, Don’t Let Devices Manage You: How to Take Control of Classroom Tech

Presented By: Leslie Fisher, Chief Geek, Fisher Technologies

Track: Teaching and Learning in the Digital Age

The continued deployment of mobile devices in the classroom brings new challenges for teachers, technology integrationists, and IT staff. Technology should help educators create a collaborative and participative learning environment, but that’s not often the case. Learn how to stay on task, waste less time and engage students with technology.

Digital Signage with Chrome Sign Builder

Presented By: Brian Dittfeld, Technology Director, Indian Valley Local Schools

Track: Digital Content Creation, Curation, and Access

Chrome Sign Builder with a Chromebit or Chromebox is a very inexpensive way to get digital signage in your school buildings! This workshop will provide hands-on training on everything you need to know to implement and use this great tool in your own school districts.

Control/Alt/Read: Reading Digital Text in the Plugged In Classroom of the 21st Century

Presented By: Emily Rozmus, Integration Librarian, INFOhio

Track: Teaching and Learning in the Digital Age

This session will guide participants through the use of digital text in the classroom, including where to find it and why to use it. Participants will explore the obstacles in reading online, and learn different strategies to help students overcome the issues that often occur. Each participant will leave with lesson ideas and a plan for how to improve student readers’ comprehension, synthesis, and evaluation of digital text. The content will be of interest to PreK-12 educators as well as administrators and other school leaders who wish to prepare students for learning in the digital age.

Learning Objectives

Participants will learn about various sources of digital text available from INFOhio's resources and identify strategies for aligning it with standards and using/integrating it in the classroom learn about research on reading online text, its problem areas, and possible strategies and techniques to help students comprehend and use the information read design lessons that include digital text from INFOhio along with strategies from the workshop and best teaching practices to develop strong readers of digital text.